This work contains suggestions to improve the architecture of the User Interface (UI) of Battleground Europe™. Some basics gameplay modifications are introduced as well to extend organizational possibilities.
The objective is to provide ideas to official BE architects who may have been asked to perform a full overpass of the current UI ( released back in v.1.20 on 24th October 2005) for v.1.32 or v.1.33.
Features presented here are either ideas gathered/selected from community discussions or designed by myself . These try to take into consideration developers’ long-term vision for the gameplay , while exploiting existing code parts as much as possible or using similar approaches. I leave pictures free of copyrights but please don't forget to mention where it comes from.
This study only focused on a few menus to introduce the new architecture logic. These are the side HQ screen , the platoon HQ and the brigade HQ which are the main screens used to find action and deploy.
Some extra attention will be given to new leadership tools and to a new multicrewing procedure as well.
Missing sub-menus either contain no significant changes, or are left to the inspiration of BE architects themselves.
28th february 2008 : 1st version of the new
UI that caught the team's attention
Current UI design
Let us first remind how the current UI is designed. As we move forwards into the new design, we'll highlight its limitations.